By Geoffrey Golden
If you are a loyal Lineboil reader, and therefore a dedicated fan of animation, I’ll sum up this review for you in 5 words:
Go see Waking Sleeping Beauty (opens in a limited theatrical run this Friday).
There are so many reasons to see this documentary by director Don Hahn (producer of several Disney features including Beauty and the Beast), who brings us a candid look inside the Magic Kingdom from the early 80s to the mid 90s. As Roger Rabbit would say, “let me count the ways…” One is that you’ll see handheld documentary footage of storyboard readings, staff meetings and voice recording sessions at Disney Animation. Two is that it challenges our pre-conceived notions of how executives and creatives work together. Three is that you’ll gain a level of understanding about Disney’s Second Renaissance you never had before.
Apparently the cameras were always on at Disney Animation. Though a good chunk of the documentary is told in still pictures — including hilarious caricatures drawn by the animators at the time, illustrating the creative tensions behind the scenes — a good half of the film is culled together with home movie footage. (One of the camera men? None other than John Lasseter.) This creates a very intimate effect. For an hour and a half, you really feel like you’re inside “Mousewitz,” experiencing the heartbreaking staff meetings and over-the-top office parties. Hahn’s insider knowledge of the subject matter and smart storytelling creates a more immersive experience than a lot of 3D animated movies.
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That’s why Wes Anderson’s first animated feature,
Since 2002, 
You also can’t help but admire the backgrounds and visual touches, like the glossy bowling alley and the humorously stylized poster for the alien horror movie poster, “Humaniacs 2.”
With every great piece of character animation comes striking, innovative, stylish, or original character design. In recent years, some animation artists have published their own books on the subject; David Coleman’s
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His advice to me was to get a couple of the Art of books, and spend a little time each day copying and breaking down some of the designs to their basic forms. By doing so, I would begin to see how and why the characters worked so well, and by figuring out the basic construction, I would start to apply similar concepts to my own designs. He was right, and even to this date, it is the best character design advice I have ever received. To all the character designers out there, I highly recommend this process, whether you’re looking to improve your skills or even just get started.
Pixar still holds the top spot in my book, and even some of their “weaker” films rank higher than most of the other recent CG films. But despite my opinions about the film, I will not deny that the design and overall look of UP is truly beautiful. And I can’t help but admire and applaud all who were involved with the film, not only for the skill and effort put into every single detail, regardless of its success or failure to make it into the film, but also for also taking risks and challenging themselves. As an animator, I strive to learn and grow as an artist, and it’s always comforting to know that even at the top, studios like Pixar continue to push themselves to new levels, and refuse to settle for what already comes easy for them.
Texas-twangers who will soon be packing up the propane after a staggering 13 seasons. A bespectacled father voiced by Judge, an overweight son, a midriff-baring daughter, a cantankerous old coot of a father, and a dog named after a political figure; Judge’s creations for his new series 







