2009
By Geoffrey Golden
American animated movies tend to think big. Our heroes set-off on a journey to explore humongous landscapes and meet other over-the-top characters, as they complete a mind-bogglingly impossible task. I’m a huge fan of animated adventure stories, but it’s nice to have some variety in the cartoon cinema.
That’s why Wes Anderson’s first animated feature, Fantastic Mr. Fox (now playing theaters), was such a breath of fresh, cider-scented air.
Pixar is the current gold standard for animated films, and they lean heavily towards the big adventure story. Up is about an around-the-world journey in a hot air balloon house; The Incredibles help save the world from an evil genius; and WALL-E helps save humanity from an apocalypse of pleasure. Even in Toy Story, because the perspective of the characters is so small, a trip to Pizza Planet becomes an epic journey.
DreamWorks Animation and other studios tend to follow suit, with stories involving kingdom-saving ogres and animals trying to survive the ice age. Big stories, even bigger set pieces and enormous characters voiced by comedy legends. When a formula works, there’s little reason for Hollywood to stray.
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You also can’t help but admire the backgrounds and visual touches, like the glossy bowling alley and the humorously stylized poster for the alien horror movie poster, “Humaniacs 2.”
With every great piece of character animation comes striking, innovative, stylish, or original character design. In recent years, some animation artists have published their own books on the subject; David Coleman’s
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His advice to me was to get a couple of the Art of books, and spend a little time each day copying and breaking down some of the designs to their basic forms. By doing so, I would begin to see how and why the characters worked so well, and by figuring out the basic construction, I would start to apply similar concepts to my own designs. He was right, and even to this date, it is the best character design advice I have ever received. To all the character designers out there, I highly recommend this process, whether you’re looking to improve your skills or even just get started.
Pixar still holds the top spot in my book, and even some of their “weaker” films rank higher than most of the other recent CG films. But despite my opinions about the film, I will not deny that the design and overall look of UP is truly beautiful. And I can’t help but admire and applaud all who were involved with the film, not only for the skill and effort put into every single detail, regardless of its success or failure to make it into the film, but also for also taking risks and challenging themselves. As an animator, I strive to learn and grow as an artist, and it’s always comforting to know that even at the top, studios like Pixar continue to push themselves to new levels, and refuse to settle for what already comes easy for them.
Texas-twangers who will soon be packing up the propane after a staggering 13 seasons. A bespectacled father voiced by Judge, an overweight son, a midriff-baring daughter, a cantankerous old coot of a father, and a dog named after a political figure; Judge’s creations for his new series
Ratatouille’s Remy the rat embodied every underappreciated artist, Marlin the fish every overprotective father, and WALL-E every hopeless romantic.
They are beset by packs of vicious dogs, dangerous thunderheads and a series of precipitous heights, but the real obstacles they must overcome are those of loss, abandonment and fear. Carl is one of the most three-dimensional 3D-animated characters ever put to screen. That, plus the fact that much of the violence is surprisingly un-cartoony, provides the film with quite a few moments of genuine peril.






