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	<title>Lineboil &#187; Brendan</title>
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	<link>http://lineboil.com</link>
	<description>A daily bowl of hot animation</description>
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		<title>Thoughts On the 2010 CalArts Producer&#8217;s Show</title>
		<link>http://lineboil.com/2010/06/thoughts-on-the-2010-calarts-producers-show/</link>
		<comments>http://lineboil.com/2010/06/thoughts-on-the-2010-calarts-producers-show/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 16:28:07 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[CalArts]]></category>

		<guid isPermaLink="false">http://lineboil.com/?p=7038</guid>
		<description><![CDATA[by Brendan Burch
After dialing up Martha Baxton to get a ticket, I was asked if I would be attending last month’s CalArts Producer’s Show as “an alumnus” or as “a studio representative.”  Either would’ve been the truth, as I’m a proud graduate of the Character Animation School, but for the last 7 years I’ve [...]]]></description>
			<content:encoded><![CDATA[<h3>by Brendan Burch</h3>
<p>After dialing up Martha Baxton to get a ticket, I was asked if I would be attending last month’s <a href="http://calarts.edu/" target="blank">CalArts</a> Producer’s Show as “an alumnus” or as “a studio representative.”  <img src="http://www.lineboil.com/images/calarts-logo.jpg" alt="CalArts" class=right />Either would’ve been the truth, as I’m a proud graduate of the Character Animation School, but for the last 7 years I’ve been heading up <a href="http://sixpointharness.com/" target="blank">Six Point Harness Studios</a> in Hollywood.  After considering my options, I decided to attend as a “studio rep” that night, and in hindsight, I’m glad I did. I doubt that was a proud night for any CalArts alumni.</p>
<p>I’ve got some new projects coming up, so I was attending primarily to find artists.  After a long day of work, I was tired (as I&#8217;m sure many of the DreamWorks, Disney and Fox representatives were as well), and I wasn’t thrilled to see that the event had started late.  Once things got underway, there were programming issues with nearly everyone on stage; notes were lost, the presenting order wasn&#8217;t followed, the department director was chewing gum, and a stream of CalArts-themed inside jokes were presented to an audience comprised of animation professionals.  Not a great start.<br />
<span id="more-7038"></span><br />
After the show (which included some excellent animation, I might add), I went outside to search for some prospective hires.  Struggling, I asked a student for some help in finding one of his classmates.  He proceeded to scream out the student’s name and then gave me a disrespectful and vague description of his classmate.  Could be one bad egg spoiling the bunch, but it was yet another knock on the whole evening. </p>
<p>Don’t get me wrong.  I’m not a CalArts hater. My intention here is to offer “tough love.”  I have very fond memories of the school and what I learned there has served as the cornerstone of my career.  But my hope is that the faculty will step up and take future screenings and outward-facing events more seriously; respecting the time attendees have carved out to visit with their students.  My other wish is that the students, who have earned a reputation for not being able to “play well with others,” might show a little more humility as they embark on their career path.</p>
<p>More over – remember that the event isn’t titled “The Student’s Show” – it’s “The Producer’s Show,” and you’re welcoming prospective employers into your lives, with the intention of building lasting relationships.  </p>
<p>So, next year, when the faculty is asking attendees if they’re coming as “alumni” or “studio reps,” I suggest they also ask the students if they’re attending as “amateurs” or “professionals.”</p>
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		<title>Interview With Disney Animator Glen Keane</title>
		<link>http://lineboil.com/2009/02/interview-with-disney-animator-glen-keane/</link>
		<comments>http://lineboil.com/2009/02/interview-with-disney-animator-glen-keane/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 18:45:04 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Rapunzel]]></category>

		<guid isPermaLink="false">http://lineboil.com/?p=1787</guid>
		<description><![CDATA[by Brendan Burch
One of lifetime Disney animator Glen Keane&#8217;s crowning career achievements takes place late in the 1991 Disney feature film Beauty and the Beast.  The Beast, having heard of Belle&#8217;s love for him, goes through a transformation&#8230;

Keane, who was honored in 2007 with the Windsor McCay Award for lifetime contribution to the field [...]]]></description>
			<content:encoded><![CDATA[<h2>by Brendan Burch</h2>
<p>One of lifetime Disney animator Glen Keane&#8217;s crowning career achievements takes place late in the 1991 Disney feature film <em>Beauty and the Beast.</em>  The Beast, having heard of Belle&#8217;s love for him, goes through a transformation&#8230;</p>
<p><center><br /><img src="http://lineboil.com/flv/glen-keane/beast-transforms-thumb.jpg" alt="media" /><br />
</center></p>
<p>Keane, who was honored in 2007 with the Windsor McCay Award for lifetime contribution to the field of animation, has too has undergone some transformations in his career, and also watched the industry transform as well. A gifted football player in his youth, Keane opted out of a scholarship and turned his attention to painting &#8211; and eventually animation while at <a href="http://calarts.edu/">Cal Arts</a>. <img src="http://www.lineboil.com/images/gkeane02.jpg" class=right />In his first job at Disney, Keane&#8217;s work on <em>The Rescuers</em> marked the transition from the era of The Nine Old Men; subsequently beginning the era of The Nine New Men. Working alongside John Lasseter, Keane helped guide one of the seminal CGI projects ever conceived &#8211; a 30-second test based on Maurice Sendak&#8217;s <em>Where the Wild Things Are</em> that merged 2D character animation with CG backgrounds. Along with films like <em>Star Wars, Tron</em> and <em>Luxo Jr.</em>, the projected helped transition the world of animation closer to the CG landscape we now know. After his legendary work on <em>Aladdin, Beauty and the Beast, Pocahontas</em> and <em>Tarzan</em>, Keane underwent another transition &#8211; that into director.  He took the director&#8217;s chair in 2003 for the CG film <em>Rapunzel</em>, which is due in theaters next summer. In 2008, due to non-threatening health reasons, Keane relinquished his directing duties to Byron Howard and Nathan Greno, taking instead the role of Executive Producer on the project.</p>
<p>Glen also helped me transform into an animator &#8211; after seeing him in <em>The Making of &#8216;The Rescuers Down Under,&#8217;</em> I knew exactly what I wanted to do with my life. </p>
<p>I recently got the chance to run a few questions by Glen, and we go over the onset of the Lasseter-era at Disney, his Windsor McCay award his thoughts on passing his legacy onto the next generation.</p>
<p><strong>BRENDAN BURCH: Now that you&#8217;re directing, do you miss the physical process of animating?</strong></p>
<p><img src="http://www.lineboil.com/images/gkeane03.jpg" class=right />GLEN KEANE: Directing <em>Rapunzel</em> has been a great learning experience for me. However I have always seen myself as an animator at heart and have longed for the day to be back animating, living in the skin of the character I am drawing.</p>
<p><strong>BRENDAN: How has the <a href="http://www.pixar.com/">Pixar</a> team changed the way things work at Disney?  </strong></p>
<p>GLEN: John Lasseter and Ed Catmull have brought with them a refreshing honesty and collaboration that is permeating the studio. They very quickly instituted a story trust made up of directors and heads of story to give honest critiques of each other’s films. To be open to this kind of feedback is both painful and liberating. Our films have made giant strides forward by this process.</p>
<p><strong>BRENDAN: How has the transition from pencil to the Cintiq digital tablet gone for you?</strong><br />
<span id="more-1787"></span><br />
<img src="http://www.lineboil.com/images/cintiq12.jpg" class=right />GLEN: I have been doing my storyboards on the <a href="http://www.wacom.com/cintiq/">Cintiq</a> tablet for <em>Rapunzel</em>. The first thing I noticed is how easy it is to get lost in doing very finished, rendered boards rather than exploring in quick thumbnails the many different approaches one may take to an idea. The computer seems to tempt one to commit too soon to an idea. Maybe it is just my habit but I find that I think better and more creatively on paper. So my solution is to thumbnail and explore on paper, then scan in my rough sketches into the Cintiq. I am now free to move forward knowing I’ve seen the problem from every angle.</p>
<p><strong>BRENDAN: Do you have any routines for uncorking your creativity?</strong></p>
<p>GLEN: Get away. That’s what I need to do when I am stuck. I go for a long walk and refresh my soul. I go to a museum to remind myself that I am an artist and need to think like one. Often the thing that can happen to someone working for a big studio like <a href="http://www.disneyanimation.com/">Disney</a>, or any studio for that matter, is that you can forget why you love this art form. <img src="http://www.lineboil.com/images/gkeane04.jpg" class=right />It can quickly become about meeting a production goal. Schedules and deadlines are important, even essential, because they create a fire and heat that seem to force you into your best ideas. However when you feel creatively empty and uninspired, the deadline mentality will say &#8220;It’s okay just let it go. So what if it’s not your best work &#8211; you’ll get another chance next time. Hand in the scene and at least you can feel good about hitting the numbers.&#8221; </p>
<p>I reject this voice and instead do something that feels entirely counter-intuitive. I take that seemingly all too precious time and walk out the door of the studio, hop in my car and drive to the <a href="http://www.nortonsimon.org/">Norton Simon Museum</a> in Pasadena. I marvel at the Rodin sculpture at the entrance. I study the Degas pastels and figurines&#8230; I start to remember that I am an artist first and animator second.</p>
<p><strong>BRENDAN: Do you plan to work on any personal projects in the future?</strong></p>
<p><img src="http://www.lineboil.com/images/gkeane05.jpg" class=right />GLEN: I want to explore new directions that hand-drawn animation can be moving in; directions that the computer has now made possible.</p>
<p><strong>BRENDAN: How do you feel your work has progressed since you started your career?</strong></p>
<p>GLEN: I am more and more interested in taking my lead from discoveries and observations from real life and letting that inspire my work. Whenever I have done that, I have done my best work. Whenever I try to make my work look and feel like other animation &#8211; I fall short.</p>
<p><strong>BRENDAN: Congratulations on winning the Windsor McCay award at the 2007 <a href="http://www.annieawards.org/">Annie Awards</a>.  What does this award mean to you?</strong></p>
<p>GLEN: One of the most wonderful memories of that night was meeting Windsor McCay’s family. He is such a legend that to meet other McCay’s who were so approachable and genuine I was reminded that animation has always been created not by legends, but by folks just like you and me.</p>
<p><strong>BRENDAN: With all of the Nine Old Men now gone, who do you look to for artistic advice or guidance in your career</strong>?</p>
<p><img src="http://www.lineboil.com/images/gkeane06.jpg" class=right />GLEN: <a href="http://www.fredericback.ca/">Frederic Back</a> has always been a great source of inspiration. I believe his work points to the future of where I hope hand drawn animation can go. Anytime I can spend with him is precious to me.</p>
<p><strong>BRENDAN: For animators, do you recommend watching live-action reference video?</strong></p>
<p>GLEN: Of course. When you study live action frame-by-frame, you see the &#8220;secrets&#8221; revealed as to why a movement or expression feels the way it does. I am in awe of the world and it’s creatures.</p>
<p><strong>BRENDAN: When you&#8217;re animating, how much importance do you put on weight and gravity?</strong></p>
<p>GLEN: If a character lacks weight in how it moves, it lacks credibility. I don’t believe it exists. It becomes just a drawing or a frame of film. As I animate, I have an inner-feel of the weight of the character that I am always very aware of with each step, twist and movement. If, as I animate, the weight of a character feels in any way untrue, all sorts of animation alarm bells sound off in my gut.</p>
<p><strong>BRENDAN: You&#8217;ve left a significant mark on the animation industry over the last 30 years.  What will the next 30 years look like for you?</strong></p>
<p>GLEN: I want to spend it giving back to others as I have had so many give so generously to me. I want to improve as an artist and find better and more personal ways to express myself in animation.</p>
<p><img src="http://www.lineboil.com/images/gkeane07.jpg" class=right />Frank Thomas, Ollie Johnston and Eric Larsen gave so freely to me that I feel not only a debt of gratitude but also a great responsibility to hand the baton on to young animators today. I am still learning, in new ways, principals that I learned from those masters in my early twenties. I find myself saying, &#8220;Oh so that’s what Ollie was talking about. Now I get it.&#8221; Anytime I get that &#8220;now I get it&#8221; feeling, I have to find someone to pass it on to.</p>
<p><strong>BRENDAN: Would you ever be open to teaching animation?</strong></p>
<p>GLEN: I have always taught animation at the studio as I work side by side with other animators. At times, I give lectures outside of Disney and someday the idea of teaching animation full time may be what I choose. I’m not sure if I’m ready for that yet.</p>
<p><strong>BRENDAN: You have worked at Disney throughout the majority of your career. Do you ever feel limited, having worked at only one studio?</strong></p>
<p><img src="http://www.lineboil.com/images/gkeane08.jpg" class=right />GLEN: What one might consider as limiting (working at only Walt Disney Animation Studios) has actually been incredibly expanding for me. Because of it’s stature, Disney has attracted so many of the best artists in animation within it’s walls ever since I’ve been here. The animation world is actually a rather small family and so many animators I know at other studios have come from Disney or are going to come here. There is a constant influence from outside of our studio walls. Disney itself is ever evolving and continually re-inventing itself. The studio of today is nothing like it was in the 70’s and nothing like it will be 10 years from now.</p>
<p><strong>BRENDAN: As you survey the animation industry in 2008, are we in a new golden age?</strong></p>
<p><img src="http://www.lineboil.com/images/gkeane09.jpg" class=right />GLEN: It seems to me that a &#8220;golden age&#8221; starts with a movement to discover and learn. It worked that way when Walt turned Hyperion studios into a veritable animation university complete with animal pens to keep deer for study. The result was <em>Snow White, Bambi</em> and <em>Fantasia</em>. In the seventies, when Disney re-started its training program, there was an influx of new talent, new discoveries and wonderful new films like <em>Little Mermaid, Beauty and the Beast</em> and <em>Lion King</em>. Branching out from Disney, there are the films of John Lasseter, Brad Bird and Tim Burton.</p>
<p>We need to be stretching out and learning, discovering, trying new things. We cannot rest on where we are. There is always a stronger, more convincing, more personal and expressive way to tell our stories and to animate our characters. If we do that then we can move into another &#8220;golden age.&#8221;</p>
<p><em>Lineboil contributor Brendan Burch co-founded and runs <a href="http://sixpointharness.com/">Six Point Harness Studios</a> in Los Angeles. Brendan also teaches part time at Cal Arts in the Experimental Animation program. </em></p>
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		<title>Interview With Animation Alchemist Devin Flynn</title>
		<link>http://lineboil.com/2008/11/lose-your-life/</link>
		<comments>http://lineboil.com/2008/11/lose-your-life/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:35:56 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music Video]]></category>
		<category><![CDATA[Paperless 2D]]></category>
		<category><![CDATA[Adult Swim]]></category>
		<category><![CDATA[Alchemist]]></category>
		<category><![CDATA[Devin Flynn]]></category>
		<category><![CDATA[Snoop Dogg]]></category>

		<guid isPermaLink="false">http://lineboil.com/?p=755</guid>
		<description><![CDATA[Devin Flynn, creator of Ya&#8217;ll So Stupid, and director of Dance Floor Dale has directed a music video for The Alchemist called Lose Your Life.  

He and his teammates Seth Cooper and Joe Kossuth completed the job in only six weeks!  Devin has a raw style and some of the best ideas I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Devin Flynn, creator of <em><a href="http://www.superdeluxe.com/sd/artist/devin_flynn">Ya&#8217;ll So Stupid</a></em>, and director of <em><a href="http://www.dancefloordale.com/">Dance Floor Dale</a></em> has directed a music video for <a href="http://alchemistbeats.ning.com/" target="blank">The Alchemist</a> called <em>Lose Your Life</em>.  </p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/h3dGV6sUJ2k&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h3dGV6sUJ2k&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>He and his teammates Seth Cooper and Joe Kossuth completed the job in only six weeks!  Devin has a raw style and some of the best ideas I&#8217;ve seen in animation.  He was nice enough to answer a few questions for LineBoil about the video.</p>
<p><strong>BRENDAN: Did you storyboard this video, or go straight ahead with your ideas?</strong><br />
<span id="more-755"></span><br />
DEVIN: My process is weird. I throw an inspirational sketch directly into the timeline of a Flash file and go straight to layout.</p>
<p>So I guess, yea, straight-ahead. Pretty Loose. Almost improvised action based off of the initial poses. Somehow I keep the motion in my head so the layout is the most labored stage. </p>
<p><strong>BRENDAN: What was the approval process like?</strong></p>
<p>DEVIN: Initially he had seen my show and really got into it, so he just asked me to do my thing and said he had a zombie theme in mind.</p>
<p>I showed Alchemist the animatic, he had some requests and I went back in to try and make it work for both of us. He was very supportive and open to my ideas. The main issue was that it came across that it was his video without letting the big-name rappers steal the spotlight. This was difficult because it&#8217;s their voices you hear throughout the song. I think his presence is well felt and we&#8217;re both really happy with how it came out.</p>
<p><strong>BRENDAN: The video has a similar tone to the <em>Ya&#8217;ll So Stupid</em> shorts you did for SuperDeluxe.  Was the process for producing this video similar to your YSS pipeline?</strong></p>
<p>DEVIN: I feel like the subject matter might be similar to the cacahuananche segments, but the tone is kinda different. It&#8217;s a zombie flick. Ha ha. Yes. Similar production process. I used my YSS  team&#8230; but even without the VO sessions, it still took a little longer to make since there was more back and forth between Alc and myself and probably a bit more animation crammed in for good measure as a result.</p>
<p><strong>BRENDAN: What projects do we have to look forward to in the future from you?</strong></p>
<p>DEVIN: I have a new show in the works. I&#8217;ll be showing it to some folks soon and hopefully I&#8217;ll find the right match and it will surface. <a href="http://www.adultswim.com/video/?episodeID=8a2505951d8bc25a011d965f0c4a003d">Adultswim.com</a> has picked up the remaining <em>YSS</em> episodes and they are now live on that site as well as Superdeluxe.</p>
<p>Also, for an offbeat break from what you normally expect from me, or just something to beat off to, check out <em><a href="http://www.dancefloordale.com/">Dance Floor Dale</a></em>. This is a video I did in collaboration with Eric Wareheim and Eric Fensler.</p>
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		<title>Robot Chicken Plucks at Star Wars Again</title>
		<link>http://lineboil.com/2008/11/robot-chicken-star-wars-2/</link>
		<comments>http://lineboil.com/2008/11/robot-chicken-star-wars-2/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 15:53:14 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Stop-motion]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Robot Chicken]]></category>
		<category><![CDATA[Seth Green]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://lineboil.com/?p=681</guid>
		<description><![CDATA[Adult Swim recently posted a link to a brief behind the scenes clip for the upcoming Robot Chicken: Star Wars II episode.  This second installment of the stop-motion Star Wars parody will again feature some of the original Star Wars cast.  The show will air on Nov 16th at 11:30 pm on Adult Swim.

The first [...]]]></description>
			<content:encoded><![CDATA[<p>Adult Swim recently posted a link to a brief behind the scenes clip for the upcoming <em>Robot Chicken: Star Wars II</em> episode.  This second installment of the stop-motion <em>Star Wars</em> parody will again feature some of the original <a href="http://www.theforce.net/latestnews/story/robot_chicken_star_wars_episode_ii_clips_118978.asp"><em>Star Wars</em></a> cast.  The show will air on Nov 16th at 11:30 pm on <a href="http://www.adultswim.com/shows/robotchicken/index.html">Adult Swim</a>.</p>
<p><center><object width="425" height="350" type="application/x-shockwave-flash" data="http://www.adultswim.com/video/vplayer/index.html"><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.adultswim.com/video/vplayer/index.html"/><param name="FlashVars" value="id=8a2505951d8bc25a011d8d1d92fe0007" /><embed src="http://www.adultswim.com/video/vplayer/index.html" type="application/x-shockwave-flash" FlashVars="id=8a2505951d8bc25a011d8d1d92fe0007" allowFullScreen="true" width="425" height="350"></embed></object></center></p>
<p>The first Robot Chicken: Star Wars DVD is <a href="http://www.williamsstreet.com/cat/DVD-Robot-Chicken-Star-Wars.html?referral_id=RCSWpage">available for $15.00</a>.</p>
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		<title>Get Down With The New Up Trailer</title>
		<link>http://lineboil.com/2008/11/get-down-with-new-up-trailer/</link>
		<comments>http://lineboil.com/2008/11/get-down-with-new-up-trailer/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 14:12:54 +0000</pubDate>
		<dc:creator>Brendan</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[John Lasseter]]></category>
		<category><![CDATA[Passion Pictures]]></category>
		<category><![CDATA[Pete Docter]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Up]]></category>

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		<description><![CDATA[The trailer for Pixar&#8217;s newest film Up is up!  The visuals in this new assembly are rich and beautiful, but it&#8217;s not very clear what the movie is about (IMDB says it&#8217;s a &#8220;coming of old age&#8221; story with a seventysomething hero, alongside his clueless wilderness ranger sidekick). Pixar has taken many gambles in the [...]]]></description>
			<content:encoded><![CDATA[<p><img align=right src="http://lineboil.com/wp-content/uploads/2008/11/pixar-up-firstlook-tsr-250x104.jpg" alt="Up" width="250" height="104" />The trailer for Pixar&#8217;s newest film <em><a href="http://disney.go.com/disneypictures/up/">Up</a></em> is up!  The visuals in this new assembly are rich and beautiful, but it&#8217;s not very clear what the movie is about (<a href="http://www.imdb.com/title/tt1049413/">IMDB says</a> it&#8217;s a &#8220;coming of old age&#8221; story with a seventysomething hero, alongside his clueless wilderness ranger sidekick). Pixar has taken many gambles in the past that have paid off well and having a 70 year old star in this next CGI yarn seems like their latest risk.  But <em>Up</em>, which is directed by Pete Doctor (<em>Monsters, Inc</em>), will probably be like every other Pixar film &#8211; and that&#8217;s GREAT!  As we await the Summer 2009 release, we&#8217;ll be watching closely for more trailers and sneak peeks &#8211; so keep your eyes aimed at Lineboil.</p>
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